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Water Particle FX Lighting
I wasn't responsbible for lighintg the entirety of these Avatar shots, I was responsible for using Houdini to create 'water snow' which was then lit and rendered in Katana using a proprietary engine and composited with Nuke.

Render Diagnostics
I didn't light the shots exhibited below but they did require extensive render diagnostic work, this meant creating specific render passes to help identify rendering issues.

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